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This text investigates the technical methods required to manipulate color and graphical output on the Commodore 64 hardware architecture. Andrew Veronis, an experienced technical writer, provides a systematic breakdown of the machine's video interface chip and memory mapping. The book argues that understanding the specific register-level operations is necessary for developers to create custom visual displays and animations on the platform.
What You Will Find
Scope Limits
Experts and hobbyists frequently cite this work as a foundational reference for understanding the specific constraints of 8-bit graphics programming. Readers note the technical density of the prose, which assumes a baseline familiarity with assembly or BASIC programming languages.
Page Count:
0
Publication Date:
1985-10-01
Publisher:
Henry Holt & Company, Inc.
ISBN-10:
0030000521
ISBN-13:
9780030000522
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