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Briefly looks at the history of computer animation, discusses peripheral equipment and graphics programs which can currently be used with microcomputers, and discusses functions, structures, arrays, motion control, and future trends
This text investigates the foundational technical requirements and historical trajectory of computer-generated animation within the context of microcomputing. Neal Weinstock provides a comprehensive overview of the hardware and software ecosystems necessary for digital animation, bridging the gap between early computational theory and practical application. The work serves as a technical manual for understanding the structural logic and motion control systems that define the medium.
What You Will Find
Experts recognize this work as a snapshot of early microcomputer graphics capabilities and foundational animation logic. Readers frequently note the technical density of the prose, which provides a clear window into the limitations and potential of hardware during the period of its publication.
Page Count:
347
Publication Date:
1986-01-01
Publisher:
Addison-Wesley
ISBN-10:
020109438X
ISBN-13:
9780201094381
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