
The fourth book in the series applies techniques developed in book 3488 (Visualization Graphics in C) to the Windows environment. This book teaches readers how to develop graphics applications for visualizing problems, solutions, what-if scenarios, designs, and presentations.
This book investigates the technical implementation of 3D visualization, simulation, and virtual reality applications within the Windows operating system using C and C++. The author, Lee Adams, builds upon established graphics programming foundations to provide a practical framework for developers aiming to translate complex data sets into visual models. The text focuses on the transition of visualization techniques into the Windows environment, emphasizing the creation of interactive scenarios and design presentations.
What You Will Find
Scope Limits
Experts identify this text as a specialized resource for developers transitioning legacy graphics code into the Windows ecosystem. Readers frequently note the technical density of the prose, which requires a strong foundational knowledge of C++ and Windows API programming.
Page Count:
571
Publication Date:
1994-11-22
Publisher:
McGraw-Hill
ISBN-10:
0070003998
ISBN-13:
9780070003996
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