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A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.
This collection explores the synergistic potential of computer vision and computer graphics to create more realistic and interactive digital environments. The book presents novel research from leading experts who are pioneering techniques for integrating these two fields. It addresses challenges in object and scene modeling, interactive graphics, augmented reality, and virtual studios, aiming to bridge the gap between perception and synthesis in digital media.
The collection is recognized for its contribution to the nascent field at the intersection of computer vision and computer graphics. It offers a valuable resource for researchers and practitioners seeking to understand and implement integrated techniques for realistic digital modeling and interactive applications. The diverse range of applications discussed, from archaeological modeling to medical visualization and animation, highlights the broad impact of this interdisciplinary approach. The work is positioned as a foundational text for those advancing the frontiers of augmented reality and virtual environments.
Page Count:
352
Publication Date:
2012-12-06
Publisher:
Springer Nature
ISBN-10:
9401143218
ISBN-13:
9789401143219
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