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This book investigates the technical constraints and programming methodologies required to develop interactive software for the Commodore VIC-20 home computer. Authors Hal Renko and Sam Edwards provide a structured approach to game design, utilizing the specific hardware limitations of the 1980s-era machine to teach fundamental concepts of BASIC programming and logic flow. The text serves as a practical manual for users seeking to understand how to manipulate the VIC-20's limited memory and graphical capabilities to create functional, engaging software.
What You Will Find
Experts and retro-computing enthusiasts recognize this work as a period-specific resource that captures the limitations and creative problem-solving inherent in early home computing. Readers frequently note the technical simplicity of the code, which serves as a foundational entry point for those interested in the history of 8-bit software development.
Page Count:
131
Publication Date:
1983-10-01
Publisher:
Addison-Wesley Educational Publishers Inc
ISBN-10:
0201146665
ISBN-13:
9780201146660
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