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This book investigates the fundamental programming techniques required to develop interactive space-themed video games for the Commodore VIC-20 home computer. The authors, Hal Renko and Sam Edwards, provide a structured approach to game design by leveraging the specific hardware constraints and BASIC programming capabilities of the VIC-20. By presenting a series of game projects, the text serves as a practical manual for users looking to understand the intersection of early 1980s home computing and recreational software development.
What You Will Find
This text is recognized as a period-specific resource for hobbyists interested in the history of home computing and early game development. Experts highlight the book as a functional example of how educational programming literature was structured during the 1980s.
Page Count:
0
Publication Date:
1983-01-01
Publisher:
Addison-Wesley Pub Co (T)
ISBN-10:
0201164760
ISBN-13:
9780201164763
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