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This volume investigates the intersection of recreational mathematics and computational logic to enhance student engagement with numerical concepts. The author, Charles A. Lund, utilizes a structured pedagogical approach to present mathematical problems that require algorithmic thinking for resolution. By framing abstract arithmetic and algebraic challenges within the context of game theory, the text provides a framework for educators to integrate programming logic into standard mathematics curricula.
What You Will Find
Educators and practitioners often cite this series as a practical resource for introducing computational thinking in a classroom setting. Experts note that while the technology referenced is dated, the underlying mathematical logic remains a foundational exercise for students learning to bridge the gap between pure math and computer science.
Page Count:
0
Publication Date:
1982-01-01
Publisher:
Addison Wesley Higher Education (a Pearson Education company)
ISBN-10:
0201235749
ISBN-13:
9780201235746
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