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This volume investigates the intersection of recreational mathematics and computer programming to facilitate learning through interactive play. The author, Charles A. Lund, presents a collection of mathematical problems designed to be solved or explored via computer code. The text serves as a practical manual for educators and students looking to bridge the gap between abstract numerical theory and applied computational logic.
What You Will Find
Educators and hobbyists often cite this work as a useful resource for introducing students to the practical application of programming in mathematics. The text is recognized for its straightforward approach to integrating logic puzzles with early computing environments.
Page Count:
0
Publication Date:
1982-01-01
Publisher:
Addison Wesley Higher Education (a Pearson Education company)
ISBN-10:
0201235714
ISBN-13:
9780201235715
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