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The Java 3D API, an exciting new part of the JavaMedia suite of APIs, enables the creation of three-dimensional graphics applications and Internet-based 3D applets. It gives developers high-level constructs for creating and manipulating 3D geometry and for building the structures used in rendering that geometry. With Java 3D, developers can efficiently define and render very large virtual worlds. Moreover, in line with Java's "write once, run anywhere" vision, applications written using Java 3D can run on a wide range of platforms and systems and are adapted for use on the Internet. This book represents the definitive Java 3D API specification, providing authoritative and detailed descriptions of each element of the API. It offers an informative overview of Java 3D, comprehensive instructions for "scene graph" definition and construction, and a detailed description of the Java 3D View Model, an innovative model enabling applications to be displayed on a wide array of devices.The book also covers: input devices, such as six-degrees-of-freedom trackers; picking mechanisms; behaviors and interpolators for animating objects; and audio capabilities. The Java 3D Execution and Rendering Model is described in depth, including the immediate, retained, and compiled-retained modes.Comprehensive and definitive, this book is an essential reference for any Java programmer interested in entering the exciting world of three-dimensional Internet applications.
This volume serves as the definitive technical specification for the Java 3D API, addressing the requirement for a standardized framework to develop and render complex three-dimensional graphics within the Java environment. The authors, key contributors to the JavaMedia suite, provide a rigorous examination of the API's architecture, including scene graph construction and the Java 3D View Model. By detailing the execution and rendering modes, the text establishes the logical foundation necessary for developers to build scalable virtual worlds that adhere to the platform-independent principles of the Java language.
What You Will Find
Experts recognize this text as the foundational reference for the Java 3D API, providing the necessary technical depth for professional software development. Readers frequently note the high density of the prose, which is intended for experienced programmers seeking precise implementation details rather than introductory tutorials.
Page Count:
482
Publication Date:
1997-12-22
Publisher:
Addison-Wesley
ISBN-10:
0201325764
ISBN-13:
9780201325768
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