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This text investigates the core principles and practical implementation of interactive computer graphics using the OpenGL API. Edward Angel, a professor emeritus of computer science, utilizes his extensive academic background to provide a structured framework for understanding the graphics pipeline, shading languages, and geometric modeling. The book serves as a technical manual for developers and students seeking to bridge the gap between theoretical rendering concepts and functional software application.
What You Will Find
Experts and educators frequently cite this work as a foundational text for students entering the field of computer graphics. Readers often note the technical density of the prose, which requires a solid grasp of linear algebra and C++ programming to fully utilize the provided examples.
Page Count:
0
Publication Date:
1999-02-01
Publisher:
Not Avail
ISBN-10:
0201361264
ISBN-13:
9780201361261
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