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Offering step-by-step instructions on how to create 3D graphics applications, a guide for programmers at any level also provides a commercial 3D graphics library on the accompanying CD-ROM. Original. (Intermediate)
This book investigates the fundamental principles and practical implementation of 3D graphics programming within the PC environment. Author Richard F. Ferraro provides a structured framework for developers to transition from basic concepts to functional application creation. By utilizing a provided commercial 3D graphics library, the text bridges the gap between theoretical geometry and executable code. The material is designed to accommodate programmers across various skill levels, focusing on the mechanics of rendering and visual computation.
What You Will Find
Experts categorize this as a practical resource for developers seeking to understand the mechanics of 3D rendering on the PC platform. Readers frequently note the utility of the included library for hands-on application development.
Page Count:
1022
Publication Date:
1995-12-26
Publisher:
Addison-Wesley
ISBN-10:
0201483327
ISBN-13:
9780201483321
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