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When 3D graphics capability on the PC became a reality, Microsoft wasted no time in offering a new standard: Direct3D(r). And Graphics Programming with Direct3D: Techniques and Concepts wastes no time in getting you up to speed on this important API. Once you learn how to program in 3D with Direct3D, the sky's the limit for developing compelling 3D applications.
This book investigates the fundamental techniques and conceptual frameworks required to develop 3D graphics applications using the Microsoft Direct3D API. Rob Glidden provides a technical manual designed to transition developers from basic PC graphics to the specific architecture of the Direct3D standard. The text focuses on the practical implementation of 3D rendering, lighting, and geometry within the Windows environment. By establishing a baseline for API interaction, the author enables readers to construct complex 3D software applications from the ground up.
What You Will Find
Experts and developers recognize this as a foundational text for understanding the early implementation of the Direct3D standard. Readers frequently note the technical density of the prose, which serves as a direct guide for programmers transitioning into 3D graphics development.
Page Count:
467
Publication Date:
1997-01-15
Publisher:
Addison-Wesley
ISBN-10:
0201561735
ISBN-13:
9780201561739
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