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Exciting 3D special effects such as flying logos and dazzling chrome reflections are commonplace in movies and television today. This guide shows how to incorporate 3D interaction techniques, animation, and realistic imaginery into graphics applications, turning a traditionally difficult and time-consuming task into a simple, straightforward process.
This book investigates the practical implementation of object-oriented 3D graphics programming using the Open Inventor toolkit. The author, Josie Wernecke, leverages her expertise within the Silicon Graphics ecosystem to provide a structured framework for developers. By focusing on the Open Inventor API, the text argues that complex 3D rendering and animation tasks can be simplified through modular, object-oriented design patterns.
What You Will Find
Experts recognize this text as a foundational resource for developers working with the Open Inventor toolkit during the mid-1990s. Readers frequently note the technical density of the prose, which assumes a solid background in C++ and basic graphics theory.
Page Count:
560
Publication Date:
1994-01-01
Publisher:
Addison-Wesley Professional
ISBN-10:
0201624958
ISBN-13:
9780201624953
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