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OpenGL enables programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate pixels, and perform such tasks as alpha blending, anti-aliasing, creating atmospheric effects, and texture mapping. This guide includes numerous awesome (color) examples of what can be done. Annotation copyright Book News, Inc. Portland, Or.
This text serves as the definitive technical manual for understanding and implementing the OpenGL graphics library to render complex 3D environments. The authors, Neider, Woo, and Davis, provide a comprehensive framework for developers to bridge the gap between mathematical geometric models and visual output. By detailing the pipeline from vertex processing to pixel manipulation, the book establishes a standard methodology for interactive computer graphics development.
What You Will Find
Experts recognize this work as the foundational text for early OpenGL development, providing a clear and structured approach to the API. Readers frequently note the technical density of the prose, which remains a standard reference for those seeking to understand the core mechanics of graphics programming.
Page Count:
640
Publication Date:
1993-01-01
Publisher:
Addison-Wesley
ISBN-10:
0201632748
ISBN-13:
9780201632743
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