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Teaches programmers how to display and manipulate graphic images, and details features of current major graphic file formats. The volume focuses on bitmapped graphics, the most basic and common means of displaying images on a computer screen. The book and accompanying disk feature extensive, ready-to-use source code in C++ "drop-in" modules that enable users to quickly create and use files in each of the different formats. Annotation copyright Book News, Inc. Portland, Or.
This volume investigates the technical implementation of bitmapped graphics and the manipulation of standard image file formats within the C++ programming language. Marv Luse provides a structured approach for developers to understand how images are rendered and stored on computer displays. By focusing on the fundamental mechanics of bitmapped data, the author establishes a framework for integrating graphic capabilities into custom software applications. The text emphasizes practical application through the inclusion of modular source code designed for immediate implementation.
What You Will Find
Experts identify this work as a practical resource for developers seeking to implement image handling without relying on high-level libraries. Readers frequently note the utility of the provided source code modules for rapid prototyping and integration into existing C++ projects.
Page Count:
705
Publication Date:
1993-01-01
Publisher:
Addison-Wesley
ISBN-10:
0201632098
ISBN-13:
9780201632095
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