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AliasWavefront's Maya is one of the most powerful, high-end 3D animation and visual effects applications available today. Animators around the world use Maya to create quality digital content for film, video, broadcast, and game development. Exploring Maya 4: 30 Studies in 3D provides a practical, project-based approach to Maya 4, using hands-on, working tutorials for the professional 3D artist. Author Maximilian Schonherr highlights ways to achieve specific projects and tasks in Maya. Each chapter starts with a "How can I do this?" question, such as "How do I animate a bicyclist?" or "How do I model a nose with a wart and freckles?" or "What's the best way to simulate the movement of grass in a field?" This book dives into Maya thirty times from very different angles, approaching the software from a playful and practical perspective, where everyday life and thoughts are sources of inspiration.
This book investigates how professional 3D artists can master the complex functionalities of Maya 4 through targeted, project-based problem solving. Maximilian Schoenherr, an experienced practitioner in digital content creation, utilizes a modular framework that addresses specific technical challenges rather than providing a linear software manual. By framing each chapter around a practical question, the author demonstrates how to apply advanced animation and modeling tools to real-world production scenarios.
What You Will Find
Experts recognize this text as a useful resource for intermediate users seeking to bridge the gap between theoretical software knowledge and practical application. Readers frequently note that the project-based structure allows for efficient skill acquisition in a professional production context.
Page Count:
192
Publication Date:
2001-11-13
Publisher:
Pearson Education
ISBN-10:
0201742160
ISBN-13:
9780201742169
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