
As an Amazon Associate and affiliate partner, Menrva Books earns from qualifying purchases. Learn more
Introduces 2D artists to 3D computer graphics. Starts with principles of 3D perception, then proceeds to practical matters of modeling objects, applying textures, and lighting and rendering scenes. Provides tips for working in any 3D program, and advice on setting up a 3D studio. Includes a wealth of color illustrations. Annotation c. by Book News, Inc., Portland, Or.
This book investigates the fundamental transition from two-dimensional artistic practice to three-dimensional digital environments. The authors, Janet Ashford, John Odam, and Victor Gavenda, leverage their collective expertise in design and digital media to bridge the gap for traditional illustrators. They present a structured framework that moves from the theoretical principles of spatial perception to the technical execution of modeling, texturing, and rendering within a 3D workspace.
What You Will Find
Experts highlight this text as a foundational resource for designers transitioning into digital 3D environments. Readers frequently note the clarity of the instructional approach and the utility of the included color illustrations for visualizing complex concepts.
Page Count:
170
Publication Date:
1998-07-15
Publisher:
Peachpit Pr
ISBN-10:
0201696762
ISBN-13:
9780201696769
No comments yet. Be the first to share your thoughts!