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The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has not yet produced a comprehensive reference work. The Routledge Companion to Video Game Studies, by well-known video game scholars Mark Wolf and Bernard Perron, aims to address the on-going theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: -comprehensive and interdisciplinary models and approaches for analyzing video games; -new perspectives on video games both as art form and cultural phenomenon; -explorations of technical and creative dimensions of video games; -accounts of the economical, political, social, and cultural dynamics of video games-- provided by publisher.
This volume addresses the lack of a comprehensive reference work in the rapidly expanding field of video game studies. Editors Mark J. P. Wolf and Bernard Perron, both established scholars in the discipline, curate a collection of essays that synthesize theoretical and methodological developments. The text provides a structured framework for students, researchers, and industry professionals to navigate the complex intersection of game design, cultural impact, and technical evolution.
What You Will Find
Experts identify this work as a foundational reference text for academic programs focusing on digital media and ludology. Readers frequently note the academic density of the prose, which serves as a primary resource for those seeking a structured overview of the field's development.
Page Count:
0
Publication Date:
2014-01-01
Publisher:
Taylor & Francis Group
ISBN-10:
0203114264
ISBN-13:
9780203114261
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