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Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet
How can secondary history educators effectively integrate commercial video games into their curricula to foster critical thinking and historical analysis? Jeremiah B. McCall, an experienced educator, provides a structured framework for teachers to navigate the technical, pedagogical, and administrative challenges of using simulations in the classroom. The book argues that when properly implemented, historical simulation games serve as powerful tools for student engagement and the development of complex analytical skills.
What You Will Find
Educators and instructional designers frequently cite this work as a foundational manual for bridging the gap between gaming culture and formal history instruction. The text is noted for its pragmatic approach, providing actionable strategies that help teachers overcome common implementation hurdles in the classroom.
Page Count:
207
Publication Date:
2014-05-14
Publisher:
Routledge
ISBN-10:
0203831837
ISBN-13:
9780203831830
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