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This Is The Ebook Of The Printed Book And May Not Include Any Media, Website Access Codes, Or Print Supplements That May Come Packaged With The Bound Book. How Digital Games Can Inform, Enhance And Transform L2 Pedagogy The Potential Of Digital Games In The Second And Foreign (l2) Classroom Is Enormous But Harnessing Their Potential For Application In The L2 Classroom, However, Presents Complex Challenges. In Language At Play: Digital Games In Second And Foreign Language Teaching And Learning, Sykes And Reinhart Combine Research From A Variety Of Perspectives In Applied Linguistics, Educational Gaming, And Games Studies, And Structure Their Discussion Of Five Major Concepts Central To These Areas: Goal, Interaction, Feedback, Motivation And Context. While Theoretically Grounded, The Volume's Audience Is Primarily Practicing L2 Professionals With Classroom Experience. Intended For Current And Future Foreign Language Teaching Professionals, Volumes In The Theory And Practice In Second Language Classroom Instruction Series Examine Issues In Teaching And Learning In Language Classrooms. The Topics Selected And The Discussions Of Them Draw In Principled Ways On Theory And Practice In A Range Of Fields, Including Second Language Acquisition, Foreign Language Education, Educational Policy, Language Policy, Linguistics, And Other Areas Of Applied Linguistics.
How can digital games be systematically integrated into second and foreign language classrooms to enhance pedagogical outcomes? The authors, experts in applied linguistics and educational gaming, synthesize research from multiple disciplines to provide a framework for using gaming as a tool for language acquisition. They argue that by focusing on core concepts such as interaction and motivation, educators can overcome the challenges of implementing digital tools in formal learning environments.
What You Will Find
The text serves as a specialized resource for L2 professionals, offering a rigorous bridge between gaming theory and classroom practice. Its focus on structured pedagogical application makes it a standard reference for educators seeking to integrate digital media into language curricula.
Page Count:
256
Publication Date:
2012-01-01
Publisher:
Pearson Higher Ed
ISBN-10:
0205956319
ISBN-13:
9780205956319
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