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This volume investigates the pedagogical potential of digital games as tools for second and foreign language acquisition within formal and informal classroom environments. The authors, experts in applied linguistics and language pedagogy, synthesize current research on gaming mechanics and social interaction to propose a framework for integrating digital play into language curricula. By examining the intersection of ludic engagement and communicative competence, the text provides a structured approach for educators to leverage virtual environments for linguistic development.
What You Will Find
The text serves as a foundational resource for educators and researchers seeking to bridge the gap between digital entertainment and formal language instruction. Its systematic approach provides a clear, evidence-based framework for implementing game-based strategies in diverse classroom settings.
Page Count:
176
Publication Date:
2012-01-01
Publisher:
Pearson
ISBN-10:
0205956297
ISBN-13:
9780205956296
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