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Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.
This book investigates the methodologies and best practices required to optimize player experience through systematic Games User Research. The authors, Anders Drachen, Lennart Nacke, and Pejman Mirza-Babaei, leverage their extensive industry expertise to consolidate fragmented knowledge into a unified framework. They argue that rigorous user research is a critical component of game production, essential for aligning game mechanics, interfaces, and progression with player expectations to ensure commercial and creative success.
What You Will Find
Scope Limits
Industry professionals and academics frequently cite this work as a foundational resource for understanding the intersection of player behavior and game design. Experts highlight the text for its ability to bridge the gap between theoretical research methods and practical, real-world application in game development studios.
Page Count:
548
Publication Date:
2018-01-01
Publisher:
OUP Oxford
ISBN-10:
0192513923
ISBN-13:
9780192513922
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