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Describes the level designer's role in the entire game development process.
This book explores the critical role of the level designer within the comprehensive game development pipeline. It details how level design integrates with other disciplines, such as art, programming, and narrative, to shape the player's experience. The author, Phil Co, draws upon his expertise to explain the fundamental principles and practical applications of creating engaging game environments, emphasizing the iterative nature of design and the importance of player feedback.
This book is regarded as a foundational text for aspiring and practicing game designers interested in the intricacies of level creation. It offers a comprehensive overview of the discipline, covering both theoretical underpinnings and practical considerations. The author's insights into integrating level design with broader development processes are particularly valued. The text is generally seen as a valuable resource for understanding how to craft engaging and memorable player experiences through thoughtful environmental design.
Page Count:
339
Publication Date:
2006-01-01
Publisher:
New Riders Pub
ISBN-10:
0321375971
ISBN-13:
9780321375971
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