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A comprehensive reference to every element of a Doom game—from developing monsters and creating ominous lighting and atmosphere to adding new music and sound effects and inventing a powerful arsenal of weapons and ammunition. This book/CD-ROM, written by the inventor of the popular Doom Editor software, guides non-programmers through the entire process of creating their own Doom games. Offers lots of creative ideas for developing fun and challenging mazes. The CD-ROM features the two popular shareware programs written by the author with additional special new features.
This book serves as a comprehensive guide to modifying and creating custom content for the classic video game Doom. It details how to manipulate every aspect of the game, from character design and environmental atmosphere to audio elements and weaponry. Written by the creator of the Doom Editor software, it aims to instruct individuals without programming backgrounds on developing their own Doom games, offering creative suggestions for level design and providing shareware programs on an accompanying CD-ROM.
The book is presented as a definitive resource for Doom enthusiasts looking to delve into game modification. Its strength lies in its direct approach, authored by the inventor of the Doom Editor software, making it a credible source for technical instruction. The inclusion of the software on CD-ROM enhances its practical value for users. The content appears geared towards providing a thorough understanding of the game's architecture for creative customization.
Page Count:
256
Publication Date:
1995-05-29
Publisher:
Wiley
ISBN-10:
0471121282
ISBN-13:
9780471121282
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