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Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
This book investigates the fundamental theories and practical applications of game design. Richard Rouse III, an experienced game designer, presents a comprehensive guide that bridges the gap between conceptual understanding and hands-on implementation. The text is enriched with detailed analyses of successful games and practical examples drawn from Rouse's own career, offering readers actionable insights. This second edition features updated content and new chapters, reflecting the latest advancements and considerations in the field.
The second edition of Game Design: Theory & Practice is recognized as an essential read for both aspiring game designers and dedicated gamers. Computer Gaming World highlighted its importance, while Next Generation magazine praised its comprehensive coverage, referring to it as a 'bible' for the subject. The book is valued for its balance of theoretical depth and practical applicability, making it a key resource for understanding and creating video games.
Page Count:
704
Publication Date:
2010-01-01
Publisher:
Jones & Bartlett Learning
ISBN-10:
1449622267
ISBN-13:
9781449622268
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