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Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques Programming toolkits for virtual reality and the game production pipeline
The Third Edition of Virtual Reality Technology offers a comprehensive technical overview of the field, detailing its origins, evolution, and future trajectory. The book aims to serve as a complete and up-to-date textbook for students and a valuable reference for professionals in this rapidly advancing area. It covers essential hardware and software components, critical human factors in VR design, and diverse applications, with a particular focus on the latest innovations and industry-standard tools like Unity 3D.
As a foundational text in virtual reality, this book is recognized for its comprehensive technical depth and updated coverage of recent advancements. Its inclusion of human factors and a practical laboratory manual using Unity 3D positions it as a valuable resource for both academic instruction and professional development in the field. The book is structured to guide readers through the complexities of VR technology, from core principles to cutting-edge applications.
Page Count:
48
Publication Date:
2024-08-23
Publisher:
Wiley-IEEE Press
ISBN-10:
1119484650
ISBN-13:
9781119484653
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