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Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. It covers simple approaches that use basic or no technology through projects on the scale of computer games and flight simulators.
This book provides a comprehensive guide to creating and implementing educational simulations. It is designed for learning professionals and draws on expertise from both game creators and instructional designers to explain the entire process, from initial concept to final measurement. The book covers a wide spectrum of simulation types, ranging from simple, low-tech approaches to complex projects akin to computer games and flight simulators, offering practical advice for various educational needs.
This book is recognized as a practical resource for learning professionals seeking to leverage simulations in education. It offers a structured approach to simulation development, covering the full lifecycle from conception to evaluation. The content is designed to be applicable across a range of technological complexities, from basic tools to advanced virtual environments. The author's dual perspective, incorporating insights from game design and instructional design, provides a unique and valuable framework for creating effective learning experiences.
Page Count:
353
Publication Date:
2005-01-01
ISBN-10:
0787977357
ISBN-13:
9780787977351
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