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This book investigates the principles and practices behind designing and evaluating games and simulations for educational and training purposes. Margaret E. Gredler, drawing on her expertise in instructional design, presents a framework for understanding how to create effective interactive learning experiences. The work explores the theoretical underpinnings of game and simulation design, emphasizing the importance of clear objectives, appropriate mechanics, and meaningful feedback loops. It also addresses the critical aspects of evaluation, providing methods to assess the impact and efficacy of these tools in various contexts.
The book is recognized as a foundational text in the field of instructional design, particularly for those focusing on the application of games and simulations in learning environments. Its strength lies in providing a structured approach to both the creation and assessment of these interactive tools. The work is often cited for its clear articulation of design principles and its practical guidance for educators and developers. It serves as a valuable resource for understanding the pedagogical considerations essential for effective game and simulation development.
Page Count:
183
Publication Date:
1994-01-01
ISBN-10:
0884151573
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