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Learn how to take the skills and knowledge you use to make games for entertainment to make serious games: games for education, training, healing and more.
This book explores the application of game design principles to create impactful 'serious games' for purposes beyond entertainment. It details how the methodologies and creative approaches used in developing entertainment games can be effectively adapted for educational, training, therapeutic, and other beneficial applications, providing a guide for professionals seeking to leverage game mechanics for societal good.
The book is positioned as a practical guide for game developers and designers looking to expand their scope into the burgeoning field of serious games. It aims to bridge the gap between entertainment game creation and applications in education, training, and health. The content suggests a focus on actionable strategies and real-world examples to facilitate the transition for professionals.
Page Count:
312
Publication Date:
2005-01-01
ISBN-10:
1592006221
ISBN-13:
9781592006229
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