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Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market.
This volume investigates the cultural significance and societal impact of first-person shooter (FPS) video games. Through the lens of contemporary social theory and media criticism, scholars examine iconic FPS franchises like Doom, Half-Life, Halo, and Call of Duty. The book traces the genre's evolution from its shareware origins to its current status as a major industry force with multimillion-dollar productions and professional leagues. It addresses the genre's visibility, its tendency to generate controversy, and its place within game studies and player cultures.
This collection of essays brings together scholars from diverse disciplines to critically examine the cultural impact and theoretical underpinnings of first-person shooter games. The contributors apply a range of social theories and media criticism to analyze prominent titles and the genre's evolution. The volume aims to address both the public controversies surrounding FPS games and their significant role in the development of the video game industry. It positions FPS games as a key area of study within contemporary game scholarship.
Page Count:
428
Publication Date:
2012-01-01
ISBN-10:
144114224X
ISBN-13:
9781441142245
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