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This book explores the principles and practical applications of graphics programming using the C programming language. It aims to provide readers with a comprehensive understanding of how to create visual content and manipulate graphics on a computer. The author, Roger T. Stevens, draws upon his expertise to guide readers through the complexities of graphics rendering, algorithms, and hardware interaction.
The book is likely to be regarded as a foundational text for programmers seeking to enter the field of computer graphics. Its focus on C suggests a practical, low-level approach, appealing to those who want a deep understanding of the underlying mechanisms. The content points to a text that balances theoretical principles with hands-on coding, suitable for students and developers working with graphics systems.
Page Count:
639
Publication Date:
1989-01-01
ISBN-10:
1558510192
ISBN-13:
9781558510197
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