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This book investigates the technical possibilities and programming logic required to develop interactive software for the ZX Spectrum home computer. The author, Hal Renko, provides a structured approach to game design, utilizing the BASIC programming language and machine code principles prevalent during the 1980s. By presenting a series of practical examples, the text aims to guide hobbyists through the mechanics of sprite movement, input handling, and memory management within the constraints of the Zilog Z80 processor.
What You Will Find
Experts and retro-computing enthusiasts view this work as a representative example of the instructional literature produced during the peak of the 8-bit home computer era. Readers frequently note that while the code is specific to the ZX Spectrum, the underlying logic remains a useful study for those interested in early game development history.
Page Count:
136
Publication Date:
1983-10-01
Publisher:
Addison-Wesley Educational Publishers Inc.,U.S.
ISBN-10:
0201146673
ISBN-13:
9780201146677
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