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Book by Edwards, Samuel D.
This text investigates the technical requirements and programming logic necessary to construct a functional microworld simulation on the IBM-PC architecture. The author, Samuel D. Edwards, provides a structured framework for users to develop interactive environments, utilizing the specific hardware constraints and software capabilities of the IBM-PC platform during its early era. The book serves as a technical manual for those seeking to understand the intersection of game design and system-level programming.
What You Will Find
Experts identify this as a niche technical manual that provides historical insight into early PC software development. Readers frequently note the specific focus on IBM-PC architecture as a primary constraint for the programming techniques discussed.
Page Count:
128
Publication Date:
1985-01-01
Publisher:
Addison Wesley Publishing Company
ISBN-10:
0201164922
ISBN-13:
9780201164923
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