
A "must-have" guide for programmers developing smart games, this book provides techniques and algorithms for programming intelligence into game opponents and objects. It shows how to program random selection, blind reflexes, environmental analysis, and sequential behaviors into game characters. Several sample games are presented and the code is available on the CD-ROM.
Page Count:
304
Publication Date:
1997-01-01
Publisher:
Addison-Wesley
ISBN-10:
0201419688
ISBN-13:
9780201419689
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