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Build Your Own PC Game in Seven Easy Steps teaches you the skills youneed to start programming good PC games for Windows(TM). Step by step, you'llsee how to pull a game together. The first step is deciding what type of game to program (adventure, arcade, orthe ubiquitous other), and move on to planning your game, prototyping it, andproviding for interactivity with the player. Then you'll learn to incorporategraphics, use animation and 3D effects, and add music and sound. The final stepis getting your game ready to market. Throughout the book, specific coding examples in Visual Basic(TM) will show youhow to implement concepts. Relatively easy to use, Visual Basic is a good wayto learn game programming basics. You'll discover tips and techniques formaking the most of this popular programming environment in building your games.
This book investigates the fundamental methodologies and technical requirements necessary for an individual to develop a functional PC game using the Visual Basic programming environment. The author provides a structured, seven-step framework designed to guide novice programmers through the entire software development lifecycle, from initial conceptualization to final market preparation. By utilizing specific coding examples, the text bridges the gap between theoretical game design concepts and practical implementation in a Windows-based environment.
What You Will Find
Experts recognize this text as a foundational resource for beginners seeking to understand the mechanics of game programming within the Visual Basic environment. Readers frequently note that the book provides a clear, manageable entry point for those with limited prior experience in software development.
Page Count:
324
Publication Date:
2008-03-15
Publisher:
Routledge
ISBN-10:
0201489112
ISBN-13:
9780201489118
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