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This volume is the proceedings of the oldest regularly scheduled conference in the field of computer graphics, interactive systems, and human-computer interaction. Topics include shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.
This volume presents the proceedings of a foundational conference in computer graphics and human-computer interaction. The book compiles research from the oldest regularly scheduled conference in its field, covering a wide array of topics essential to the advancement of visual computing and user interface design. It addresses key areas such as shading, rendering, geometric modeling, image synthesis, animation, and real-time graphics, alongside crucial aspects of interaction techniques, human interface devices, augmented reality, and data visualization. The collection also explores emerging areas like mobile computing and haptic interfaces, reflecting the dynamic evolution of the discipline.
As the proceedings of a long-standing conference, this volume serves as a snapshot of the state-of-the-art in computer graphics and HCI at the time of its publication. The breadth of topics indicates a comprehensive collection that would be of interest to researchers and practitioners in the field. The inclusion of both established and emerging areas suggests a forward-looking perspective, offering insights into the ongoing development of interactive technologies and visual computing.
Page Count:
200
Publication Date:
2012-07-16
Publisher:
Taylor & Francis
ISBN-10:
1450314201
ISBN-13:
9781450314206
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