
How Do Gender And Sexuality Come To Matter In Online Game Cultures? Why Is It Important To Explore Straight Versus Queer Contexts Of Play? And What Does It Mean To Play Together With Others Over Time, As Co-players And Researchers? Gender And Sexuality In Online Game Cultures Is A Book About Female Players And Their Passionate Encounters With The Online Game World Of Warcraft And Its Player Cultures. It Takes Seriously Women's Passions In Games, And As Such Draws Attention To Questions Of Pleasure In And Desire For Technology. The Authors Use A Unique Approach Of What They Term A Twin Ethnography That Develops Two Parallel Stories. Sveningsson Studies Straight Game Culture, And Makes Explicit That Which Is Of The Norm By Exploring The Experiences Of Female Gamers In A Male-dominated Gaming Context. Sundén Investigates Queer Game Culture Through The Queer Potentials Of Mainstream World Of Warcraft Culture, As Well As Through The Case Of A Guild Explicitly Defined As Lgbt.academic Research On Game Culture Is Flourishing, Yet Feminist Accounts Of Gender And Sexuality In Games Are Still In The Making. Drawing On Feminist Notions Of Performance, Performativity And Positionality, As Well As The Recent Turn To Affect And Phenomenology Within Cultural Theory, The Authors Develop Queer, Feminist Studies Of Online Player Cultures In Ways That Are Situated And Embodied-- Go With Your Passion!; The More The Merrier!; The Straight Game; Playing Along / Malin Sveningsson -- Desires At Play; A Feel Of Play; Coming Home And Coming Out; A Queer Eye On Transgressive Play / Jenny Sundén -- Closing Chapter: Writing A Twin Ethnography / Malin Sveningsson And Jenny Sundén. Jenny Sundén, Malin Sveningsson. Includes Bibliographical References (p. [209]-230) And Index.
How do gender and sexuality influence the social dynamics and personal experiences of players within online gaming environments? The authors, Jenny Sundén and Malin Sveningsson, utilize a twin ethnography methodology to examine the intersection of feminist theory and digital culture. By focusing on World of Warcraft, they argue that player experiences are deeply situated, embodied, and shaped by both normative and queer potentials within virtual spaces.
What You Will Find
Scholars in the field of game studies recognize this work as a significant contribution to the feminist critique of digital culture. Readers frequently note the academic density of the prose, which effectively bridges the gap between cultural theory and the lived realities of online gaming.
Page Count:
234
Publication Date:
2012-01-01
Publisher:
Taylor & Francis Group
ISBN-10:
0415897661
ISBN-13:
9780203143148
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