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Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged.Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.
This book investigates the often-overlooked social and productive cultures that surround the act of playing videogames. James Newman, a scholar in digital media, utilizes a sociological framework to analyze how players interact with games beyond the screen. He argues that the meaning of gaming is constructed through a vast network of community-driven activities, fan-created content, and informal economies that sustain the medium's cultural relevance.
What You Will Find
Experts recognize this work as a foundational text for understanding the participatory culture of gaming. Readers frequently note that the prose is accessible yet academically rigorous, making it a standard reference for students of digital media.
Page Count:
214
Publication Date:
2008-01-01
Publisher:
Routledge
ISBN-10:
0203892615
ISBN-13:
9780203892619
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