
As an Amazon Associate and affiliate partner, Menrva Books earns from qualifying purchases. Learn more
Jonny, Hadji and Race are kidnapped while investigating the theft of information in cyberspace, and the hijacking of real ships carrying computer equipment and nuclear weapons. The Quest team must use their survival skills and computer expertise.
When Jonny, Hadji, and Race are abducted during a high-stakes investigation into digital and maritime piracy, they must navigate a dangerous intersection of cyberspace and physical warfare. The Quest team faces a dual-front threat involving the theft of sensitive information and the hijacking of vessels armed with nuclear weaponry. Relying on their specialized survival training and technical prowess, the protagonists must outmaneuver adversaries who operate across both virtual and real-world domains. The narrative follows their efforts to reclaim control and prevent a global catastrophe through a fast-paced, mission-oriented structure.
This work functions as a classic adventure narrative that leans heavily into the technological anxieties of the mid-nineties. The premise suggests a focus on high-octane pacing and the specific archetypal roles of the Quest team members. Readers likely encounter a straightforward plot that prioritizes action over complex character development or philosophical inquiry. The story serves as a representative example of tie-in fiction that translates established animated tropes into a prose format for a younger audience.
Page Count:
112
Publication Date:
1996-01-01
Publisher:
HarperCollins
ISBN-10:
0006752667
ISBN-13:
9780006752660
No comments yet. Be the first to share your thoughts!