
A new triology, about a group of teenagers who travel into a parallel world. In this new world, each finds a new role: Morgan's black clothes mark her out as a magic-maker, while Alex puts his interest in war games to use, with potentially deadly effect. Zoe, new to the group, has to findher feet, and try to stop the others causing havoc. The stories combine exciting plots with strong characterization and insights into the real concerns of this age group.* Rhiannon Lassiter's first book, Hex, received widespread acclaim on publication
A group of teenagers discovers a gateway to a parallel world where their personal traits manifest as dangerous new roles. Upon crossing into this alternate reality, the protagonists must navigate a landscape that forces them to confront their own identities and hidden capabilities. Morgan assumes the mantle of a magic-maker, while Alex finds his tactical interests transformed into a lethal reality. Zoe, the newest member of the group, struggles to maintain order as the others inadvertently threaten the stability of this strange environment.
Readers frequently highlight the balance between the high-concept premise of parallel worlds and the grounded concerns of the teenage protagonists. Discussion often centers on how the author utilizes the fantasy setting to explore the internal development of the characters as they adapt to their new roles. Critics note the pacing is designed to maintain momentum while allowing for character-driven moments that define the group's hierarchy. The narrative is often praised for its ability to integrate speculative elements with the recognizable anxieties of adolescence. Many readers find the interplay between the characters' past interests and their new abilities to be a compelling hook for the series.
Page Count:
224
Publication Date:
2003-07-03
Publisher:
Oxford University Press
ISBN-10:
0192752375
ISBN-13:
9780192752376
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