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Drawing On The Expertise Of Leading Scholars And Practitioners From Around The Globe, 'the Oxford Handbook Of Video Game Music And Sound' Features Nearly 50 Chapters On Topics Ranging From The Earliest Pinball Machines To The Latest In Virtual Reality Technology. The Resulting Volume Provides Both A Comprehensive Introduction To The Study Of Game Audio And An Indispensable Resource For Experts. Introduction. A Hub World For Game Audio / William Gibbons And Mark Grimshaw-aagaard -- Section 1. Disciplinary Questions. Video Game Musicology In Practice: Fifteen Awkward Questions / Tim Summers; Ode To Joysticks: Canonic Fantasies And The Beethoven Of Video Game Music / William Gibbons; Crossing The Ludo-cinematic Continuum: Music-theoretical Approaches To Video Game Music / Sean Atkinson; Ludomusical Narrativity: Sound And Music As Structures Of Play / Julianne Grasso; A Creative System In Action: Bringing Video Game Music And Sound Into Being / Phillip Mcintrye And J.t. Velikovsky -- Section 2. History And Technology. A History Of Early U.s. Pinball Sound, 1871-1939 / Neil Lerner; Selling Play Through Music And Sound: Audiovisual Promotion For Early Consoles, Home Computers, And Games To 1983 / James Deaville; Hard Limitations And Soft Possibilities: A Systematic History Of Early Video Game Sound Technology / Kevin R. Burke; Visualizing Music With Video Game Technologies / Jonathan Weinel; Onna No Jidai: Women And Video Game Sound In 1980s Japan / Brooke Mccorkle Okazaki; Surviving The Game: Published Soundtracks As Archives / Fanny Rebillard; Symbolic Music And Algorithmic Composing: Computer Archaeological Perspectives On Basic Game Sounds / Stefan Höltgen -- Section 3. Perception And Psychology. Ambiguity And Vagueness In Video Game Sound / Mark Grimshaw-aagaard; A Functional Approach To The Psychology Of Video Game Sound / Tom A. Garner; How Video Game Music Plays Us: Musical Topics, Modularity, And Compulsion Loops / William R. Ayers; Auditory Hallucinations And A
This volume investigates the multifaceted role of audio within the interactive medium of video games, exploring how sound and music function as both technical constraints and artistic expressions. Edited by Mark Grimshaw-Aagaard and William Gibbons, the text compiles contributions from international scholars and practitioners to establish a rigorous framework for game audio studies. It bridges the gap between historical technological limitations and contemporary virtual reality applications, providing a comprehensive academic foundation for the field.
What You Will Find
Experts recognize this volume as a foundational reference for students and researchers in musicology and game studies. Readers frequently note the academic density of the prose, which serves as a comprehensive resource for those seeking a deep technical and historical understanding of the medium.
Page Count:
0
Publication Date:
2024-01-01
Publisher:
Oxford University Press,
ISBN-10:
0197556191
ISBN-13:
9780197556191
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