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The music and sounds of video games have become an inescapable part of our world. Not only do these sonic elements profoundly shape the experiences of billions of players every day, but also the soundscapes of games have stretched out from our living rooms to encompass spaces as diverse as pinball arcades, concert halls, museums, and classrooms across the globe. Research on game music and sound is equally diverse-a vibrant, innovative, and multifaceted field that incorporates approaches from media studies, musicology, sound studies, music theory, psychology, and more.Drawing on the expertise of leading scholars and practitioners from around the globe, The Oxford Handbook of Video Game Music and Sound features nearly 50 chapters on topics ranging from the earliest pinball machines to the latest in virtual reality technology. The resulting volume provides both a comprehensive introduction to the study of game audio and an indispensable resource for experts.
This volume investigates the multifaceted role of music and sound design within the global landscape of video games, exploring how these sonic elements shape player experience and cultural interaction. Edited by Mark Grimshaw-Aagaard and William James Gibbons, the book synthesizes contributions from a diverse array of international scholars and practitioners. It utilizes a multidisciplinary framework, drawing on musicology, psychology, media studies, and sound theory to establish a comprehensive academic foundation for the study of game audio.
What You Will Find
Experts and scholars recognize this volume as a foundational reference for the field of ludomusicology. Readers frequently note the academic density and breadth of the research, making it a primary resource for both students and established professionals.
Page Count:
976
Publication Date:
2024-01-01
Publisher:
Oxford University Press
ISBN-10:
0197556167
ISBN-13:
9780197556160
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