
Classical Music Is Everywhere In Video Games. But What Does It Reveal About The Cultural Value We Place On Entertainment? 'replay Value' Offers A New Perspective On The Possibilities And Challenges Of Trying To Distinguish Between Art And Pop Culture In Contemporary Society. William Gibbons. Previously Issued In Print: 2018. Includes Bibliographical References And Index.
This book investigates the intersection of classical music and video games to determine what the use of high-art compositions reveals about the cultural status of digital entertainment. William Gibbons, a musicologist specializing in media, utilizes a framework of musicology and cultural history to analyze how classical music is repurposed, adapted, and recontextualized within interactive media. He argues that the presence of these works challenges traditional boundaries between high art and popular culture, forcing a re-evaluation of how audiences perceive value in contemporary digital landscapes.
What You Will Find
Scope Limits
Experts in musicology and ludomusicology recognize this text as a significant contribution to the study of game audio and its cultural reception. Readers frequently note the academic density of the prose, which is well-suited for scholars and students interested in the intersection of classical music and interactive media.
Page Count:
0
Publication Date:
1900-01-01
Publisher:
Oxford University Press,
ISBN-10:
0190265302
ISBN-13:
9780190265304
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