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This book investigates the pedagogical potential of computer games for language acquisition. It examines how interactive digital environments can be leveraged to enhance vocabulary, grammar, and communicative skills, drawing on research in applied linguistics and game studies. The work explores various game genres and their specific contributions to learning, considering factors such as player motivation, cognitive engagement, and the design of effective learning mechanics within game contexts.
The book is positioned as a scholarly examination of the intersection between digital gaming and language education. Its focus on research and pedagogical application suggests it is aimed at academics, educators, and game designers interested in the educational potential of interactive media. The subject matter indicates a text that likely synthesizes existing research and proposes frameworks for future development in this interdisciplinary field.
Page Count:
167
Publication Date:
2013-01-01
ISBN-10:
1137005165
ISBN-13:
9781137005168
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