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This text investigates the foundational principles and practical implementation of computer graphics systems using the Windows environment and specific software packages. James Foley, a recognized authority in computer graphics, provides a structured framework for understanding the mathematical and algorithmic underpinnings of graphical rendering. The book utilizes the SRGP and SPHIGS software packages to demonstrate how abstract concepts translate into functional code for IBM-compatible systems. It serves as a technical guide for students and practitioners seeking to master the interface between hardware capabilities and software-driven visual output.
What You Will Find
Experts identify this work as a foundational technical resource for understanding the evolution of graphics programming interfaces. Readers frequently note the academic density of the prose and the necessity of prior programming knowledge to effectively utilize the provided software packages.
Page Count:
600
Publication Date:
1994-06-15
Publisher:
Addison-Wesley
ISBN-10:
0201609576
ISBN-13:
9780201609578
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