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This text investigates the fundamental principles of computer graphics and the practical implementation of graphics software systems on the Macintosh platform. The authors, all prominent figures in the field of computer science and graphics research, provide a comprehensive framework for understanding both the mathematical underpinnings of rendering and the structural design of graphics libraries. By focusing on the SRGP and SPHIGS software packages, the book bridges the gap between theoretical concepts and functional programming applications.
What You Will Find
Experts recognize this work as a foundational academic resource for understanding early interactive graphics systems and API design. Readers frequently note the technical density of the prose, which serves as a rigorous reference for students and practitioners of computer graphics history.
Page Count:
600
Publication Date:
1994-06-15
Publisher:
Addison Wesley
ISBN-10:
0201609568
ISBN-13:
9780201609561
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