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A tutorial guide to current techniques for 3-dimensional computer animation that explains key concepts at a level requiring little mathematical background. It is ideal for self study by computer graphics professionals and others who need a guide to today's animation techniques.
This book investigates the fundamental techniques and practical applications of 3D computer animation for professionals and self-taught learners. John Vince provides a comprehensive overview of the field, utilizing a pedagogical approach that prioritizes conceptual understanding over complex mathematical proofs. The text serves as a structured framework for navigating the software and design principles necessary to produce high-quality digital animation.
What You Will Find
Experts frequently cite this work as a foundational resource for those entering the field of computer graphics without an advanced mathematical background. Readers often note the clarity of the prose and the accessibility of the technical explanations provided throughout the chapters.
Page Count:
388
Publication Date:
1992-01-01
Publisher:
Addison-Wesley
ISBN-10:
0201627566
ISBN-13:
9780201627565
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