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Dance Videogames Work As Engines Of Humour, Shame, Trust, And Intimacy, Urging Players To Dance Like Nobody's Watching While Being Tracked By Motion-sensing Interfaces In Their Living Rooms. The Chart-topping Dance Game Franchises Just Dance And Dance Central Transform Players' Experiences Of Popular Music, Invite Experimentation With Gendered And Racialized Movement Styles, And Present New Possibilities For Teaching, Learning, And Archiving Choreography. This Work Shows How These Games Teach Players To Regard Their Own Bodies As Both Interfaces And Avatars, And How A Convergence Of Choreography And Programming Code Is Driving A New Wave Of Full-body Virtual-reality Media Experiences. Kiri Miller. Previously Issued In Print: 2017. Includes Bibliographical References And Index.
How do motion-sensing dance videogames reshape the relationship between the human body, popular music, and digital interfaces? Kiri Miller, a scholar in music and media studies, examines the intersection of choreography and software code to argue that dance games function as complex sites of social and physical performance. By analyzing player behavior and game design, she demonstrates how these platforms transform domestic spaces into arenas for intimacy, shame, and creative expression.
What You Will Find
Scope Limits
Experts in media studies recognize this work as a significant contribution to the understanding of embodied interaction in digital environments. Readers frequently note the academic rigor of the prose, which effectively bridges the gap between dance theory and software studies.
Page Count:
0
Publication Date:
1900-01-01
Publisher:
Oxford University Press,
ISBN-10:
0190257881
ISBN-13:
9780190257880
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