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Push: Software Design and the Cultural Politics of Music Production shows how changes in the design of music software in the first decades of the twenty-first century shaped the production techniques and performance practices of artists working across media, from hip-hop and electronic dance music to video games and mobile apps. Emerging alongside developments in digital music distribution such as peer-to-peer file sharing and the MP3 format, digital audio workstations like FL Studio and Ableton Live introduced design affordances that encouraged rapid music creation workflows through flashy, "user-friendly" interfaces. Meanwhile, software such as Avid's Pro Tools attempted to protect its status as the "industry standard," "professional" DAW of choice by incorporating design elements from pre-digital music technologies. Other software, like Cycling 74's Max, asserted its alterity to "commercial" DAWs by presenting users with nothing but a blank screen. These are more than just aesthetic design choices. Push examines the social, cultural, and political values designed into music software, and how those values become embodied by musical communities through production and performance. It reveals ties between the maximalist design of FL Studio, skeuomorphic design in Pro Tools, and gender inequity in the music products industry. It connects the computational thinking required by Max, as well as iZotope's innovations in artificial intelligence, with the cultural politics of Silicon Valley's "design thinking." Finally, it thinks through what happens when software becomes hardware, and users externalize their screens through the use of MIDI controllers, mobile media, and video game controllers. Amidst the perpetual upgrade culture of music technology, Push provides a model for understanding software as a microcosm for the increasing convergence of globalization, neoliberal capitalism, and techno-utopianism that has come to define our digital lives.
This book investigates how the design affordances of music software in the early twenty-first century reflect and reinforce broader cultural, social, and political values. Mike D'Errico, a scholar of music and technology, utilizes a framework of software studies to analyze how the interfaces and workflows of digital audio workstations (DAWs) shape the creative practices and identities of modern musicians. He argues that software design is never neutral, but rather functions as a site where neoliberal capitalism, Silicon Valley design thinking, and historical power structures intersect.
What You Will Find
Scope Limits
Scholars in the fields of media studies and musicology recognize this work as a significant contribution to the understanding of how digital tools mediate creative labor. Readers frequently note the academic density of the prose, which effectively bridges the gap between technical software analysis and critical cultural theory.
Page Count:
336
Publication Date:
2021-01-01
Publisher:
Oxford University Press
ISBN-10:
0190943335
ISBN-13:
9780190943332