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This text investigates the implementation of graphical interfaces and visual data representation within the Turbo C 3.0 programming environment. The author provides a technical framework for developers to utilize the Borland Graphics Interface (BGI) to render shapes, manage color palettes, and manipulate screen coordinates. By focusing on the specific constraints of the 16-bit DOS environment, the book establishes a methodology for integrating low-level hardware control with high-level C programming structures.
What You Will Find
Experts identify this as a specialized technical reference for legacy software development in the C language. Readers frequently note the high density of code-centric examples and the specific focus on hardware-level graphics programming from the early 1990s.
Page Count:
600
Publication Date:
1990-01-01
Publisher:
Addison Wesley Longman (Higher Education Division, Pearson Education)
ISBN-10:
0201570246
ISBN-13:
9780201570243
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